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Current Projects

Current projects I work on right now

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels

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Finding Home

Solo-dev first person shooter

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels

I am developing a Half-Life inspired first person shooter in Unreal engine 5 to enhance my blueprint and level design skills further.

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels

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BunkerBunker

A 2D top down exploration survival shooter

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels

A project I'm developing with a friend of mine, it is an extension of my ludum dare game "going deep" which you can find in the Gamejams category.

Mapping

Levels for existing games

Maps

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels

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Canyon Walk

Half Life 2 Map

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels

My second half life 2 map, further practicing the hammer editor and my FPS design skills.

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Mine Entrance

Half Life 2 Map

My first Half Life 2 map to practice working with the hammer editor and making first person shooter levels.

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Vertigo

Portal 2 Map

Vertigo strengthened my puzzle skills and helped me to develope a good sense for clever puzzle designs.

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Two Keys One Door

Portal 2 Map

The first level I ever created for a game, a good reminder on how my skills have developed.

Solo-dev projects

Games I developed alone.

Solo-dev projects
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Rabenland Prototype

2D Action Platformer

A great game which helped me to create my level design process and learn more programming and art skills.

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You can't beat this game

2D Hardcore Platformer

My first solo dev project which was a great teacher for difficulty curves. A lot of my friends love to play this game as it is simple yet challenging with a difficulty curve that has easier levels between hard ones to be motivating.

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OnOff Prototype

3D First-Person puzzle game

A very experimental 3D puzzle game to practice puzzle design, I did not work on it further as I didn't saw toomuch potential in it.

Gamejams

These are games that were created during a gamejam and therefore within a short timespan and with a theme.

Gamejams
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Deep Bunker

2D Exploration Shooter - (Ludum Dare 48)

A game that has teached me a lot on how to make exploration and navigation interesting and fun. A great achievement in it's scope when I think how much I created in 48 hours alone.

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The Climb Home

2D Puzzle Platformer - Ludum Dare 46

A great project which helped me to develope better skills on how to implement a narrative into level design while also maintaining a great learning and difficutly curve.

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Spyware

2D Arcade game - 24 hour jam

A game I made within 24 hours, where I learned how to be resourceful and combine different level elements multiple times.

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Free Will to Free Will

3D humorous exploration game - IRXJam 17

A game to practice my skills in designing explorable 3D spaces.

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Peasant Pusher

2D Arcade game - WGJ 142

A project on how to scope, it shows me how much can be done if enough time for iteration is taken.

Student projects

These are the 2 games I made during my year at the Games Academy back in 2015 and 2016

Student projects
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Fegefeuer

PvP 1vs1 Action RTS made with unreal blueprints

Fegefeuer taught me more about objectives in multiplayer but even more so has brought me into the world of visual scripting. Thanks to this project I understand many concepts of programming.

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Arngard Tournament

2D Party Brawler

The first game I ever developed, sadly the game files are lost. It wasn't a very good game but it taught me that objectives (especially in a multiplayer game) are a great way to control the flow of the player.

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